

Staff of the Netherworld ( Death's Embrace)ĭecreases initiative of enemy creatures by 20%. Magic protection and immunities, if any, are not affected and still remain. Still, does not mean vanilla Destruction is a useless skill as is implied.Increases hero's Spellpower and knowledge by +5, but decreases Morale by -2. From quick back of the envelope calculation, it is possible to get 500 damage from a bow with the right arrows. It's just there to mop up the crumbs after the other schools have won the fight.īesides, this game isn't about raw DPS anyway. But neither do warhammers.Īnd besides, Destruction is the WEAK school of magic. Yeah, it sucks that Destruction doesn't get sneak bonuses. No, it's not 500 points, but no enchanted bow does 500 points without without a sneak bonus (or glitches or mods). Anyway, with a perked Destruction tree, the Incinerate spell does 115 damage PLUS stagger PLUS fear. Where the hell are you getting your 5 damage from? Is your game bugged.

The starting Destruction spell does 8 points of damage a second. Originally posted by Promise:Would you rather kill a 1000 hp enemy with a 5 damage attack or a 500 damage attack? Even if every enemy is a 1000+ hp enemy? Not sure what you're talking about. Even if you should miss, there's a small AoE from the missed shot.

NOTHING! let me try to break it down.Īnd apply that with Auriel's bow and the sunfire-whatever arrows. Originally posted by Clever Monkey:Nothing compares to archery. fire is only good because it has a continued effect and is the lowest costs. lightning spells to reduce enemy magicka and frost to slow and reduce the stamina of enemies. IMO magic is more fun because you need to use all the magic schools and different spells according to your enemy. as mentioned by madocs Balanced Magic will help. not even dual swords as you still need to be up close while archery allows for multiple strikes even before your enemy reaches you.Īny magic scaling mod will help. No matter what though nothing compares to archery. now you enchant gear to reduce costs and gain magicka and magicka regen. destruction only for the down and dirty damage. Conjurations to distract your enemies while using alteration to boost your defence up close. restoration for undead and illusion for calm, fear and fury spells. Archery is OP.įor magic to come close you must utilize all the magic schools. Even if you reduce the costs of spells to 0 you will still need to cast atleast 3 spells for every 1 arrow shot and that doesn't include sneak attacks. If that doesn't kill them you still get multiple attacks before a melee enemy reaches you.
